![]() ![]() ![]() Now that you are formerly dead, you have no ties with fate or what you have done in the past, so it is now time to start anew and it is up to you how the rest of your surrounding existence winds up. Then, as you are carted away a la the scene from Monty Python and the Holy Grail’s “bring out your dead” skit, you are remorselessly dropped into a pit of dead bodies, but little did fate know that you are were in the well of souls and have been brought back from the dead. You had been slain on the battlefield and left to have your remains picked apart by vultures. Taking a new direction in the “savior of the land” scenario, while the character you play as had a past, it has all been forgotten. Salvatore, one part Todd McFarlane, and one part Curt Schilling? No, you don’t get an expensive autograph session at a Comic-Con, you get a new development project called Kingdoms of Amalur: Reckoning that is written by Salvatore, with art designs by Todd McFarlane, and produced by Curt Schilling, all coming nicely together to give ever changing, story driven, action RPG fans that 100 plus hour game they have been clamoring for. What do you get when you mix in one part R.A.
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